

Equilibrium is also good, and you can save your hand to play it next turn (helps if you need to set up a wombo combo), and if you have 3-4 Power cards, Force Field ends up being nice value. Stack is good if you have a large deck, Hologram + is low block but lets you draw from your discard pile. Reinforced Block is great, especially if you have ways to generate more energy (Double Energy, Charge Battery, Turbo). Biased Cognition is basically a good way to generate insane burst attack or block, so it's very good for ending hallway fights, but you need to know when to play it.

Frost orbs are your best friend, so look to expand your orb slots and find ways to increase Focus. Glacier is probably one of the best defensive cards, so having a couple of them are a must for survivability.ĭoom and Gloom is an ok AOE attack, and being able to generate Darkness orbs is a good bonus.įor defense, I did mention Glacier. If you have a good number of Frost orb generating cards (Glacier, Cold Snap, Coolheaded), then Blizzard will be a good AOE choice. Defragment and Capacitor powers will synergize well with it, as does Loop and Multi-Cast.

With multiple lightning orbs, you can finish off multiple enemies pretty quickly. When going through Act 1, you will need to keep the following acts in mind when building your deck.įor the multiple mobs in Acts 2 and 3, look for getting a Thermodynamics.
